



Inner peace combined with Burrow/Cleansing rays Boons can make Saldo a true terror, Lock on means the terrifying glare can't stop him, and if you are able to use burrow often enough you can end up with what effectively becomes an impenetrable defense stat, the only problem is of course beta and gamma. Saldo-May not seem strong at first but can become quite bulky as long as it isn't confronted by too many damaging status effects, he does have Cleansing ray to cleanse status but If he doesn't carry burrow he doesn't get to use his trait "inner peace" to its fullest potential. These moves often inflict bad burns or poison which deal lots of damage over time.Ĭerminous-True tankiness, equipped with mirror, and cleansing ray it can hold out for a long time with its powerful tanks stats and cleanse bad burns or poison the moment its inflicted, allowing it to slowly chip away at its adversaries. Kahrus/Kodock-Status effects are quite powerful in this game and there are few moves than can cleanse them easily, Kahrus and Kodock both get access to either Beta, Gamma, or both. : This will eventually become a tier list featuring the more viable crew in the game, weak or un-evolved crew will not be included unless they offer something unique and powerful their evolved counterparts do not.Ī tier: Nulifer, Cerminous, Rusarth, Hydraja, Kahrus, Kodock, Terrano, Saldo, Skarnĭown here I will explain my reasoning for the positions I believe people would argue agains the most:īlix-Prime ≠ Strength, Blix is simply not strong enough, she lacks the offensive stats to take anything down efficiently, and though she is quite fast she is outside by many more powerful creo.
